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GameScience's 3A masterpiece, Black Myth: Goku, will launch worldwide on August 20, 2024 at 10:00 AM

8 minute read

GameScience's 3A masterpiece, Black Myth: Goku, will launch worldwide on August 20, 2024 at 10:00 AM (BST).

The pre-download feature is currently available on August 18th at 10am, which means you can pre-download the game on supported platforms right now. Supported pre-download gaming platforms include:

1, PlayStation 5

2, PC (via Steam, WeGame, Epic Games Store)

If you've already pre-ordered the game, then you can start downloading it now so that when the game is officially unlocked, you can start playing it straight away. If you haven't pre-ordered yet, you can also consider doing so now and start downloading immediately.

A review of Black Myth: Goku from foreign players was previously featured:

Black Myth: Goku in the eyes of foreign gamers: the confusion and amazement of the epic gaming masterpiece

Today continue to talk about foreign players for the “Black Myth: Wukong” related to the test and comments, have seen foreign players for the “Black Myth: Wukong” evaluation is quite high, do not know the background of the game of overseas players also play with pleasure, as Chinese players, what reason not to buy a copy of China's 3A masterpiece it?

 


Tests and reviews of Black Myth: Wukong by foreign players have provided valuable information for Chinese players. On the one hand, this feedback validates the overall quality of the game and boosts the confidence of domestic players. For example, the first demo video released by IGN has received over a million views, which not only proves the game's international recognition, but also makes domestic players look forward to the game's official release.

On the other hand, players from different countries may give unique insights from their own cultural backgrounds. Black Myth: Wukong is based on the classic Chinese literary work Journey to the West, so overseas players may find its mythological background novel and give some different opinions from domestic players. In addition, comments about the game's difficulty and technical aspects also provide reference value for Chinese players, helping them better understand the game's features and possible shortcomings.

Black Myth: Goku review: a refreshing adventure after Eldenfalcon

Black Myth: Goku is an action role-playing game that borrows some elements from the Souls series, but also incorporates some adventure game features. Either way, it's a spectacular journey for almost any player: those who enjoy the challenge of Chinese mythological creatures, as well as those who also enjoy it, but want something a little less challenging than the typical Souls game. What makes Black Myth stand out, however, is its gorgeous presentation and generous design. You'll witness the most lavish, cinematic worlds and creatures. You'll enjoy being an athletic monkey, hitting everything with a club and casting all sorts of spells. I haven't played a game this impressive in a long time.

The game is based on one of the four great Chinese classics, Journey to the West, and I haven't read the original. But from the beginning of the game I learned that the Monkey King once rebelled against the Heavenly Court and was relegated to the underworld as a result. Years later, you - the player behind the screen - take control of the “Heavenly Ordained Man”, the reincarnation of the Monkey King. What is your mission? It's to beat up all kinds of demons (mythical creatures) and let them know you're back. Come back to reclaim ...... something.


Forgive my ignorance, as I find the way Black Myth tells the story like the Souls series a bit hard to follow. Gamers familiar with the source material or with a keen eye for detail may find it easier to follow, but I'm confused by settings like rats the size of skyscrapers and headless monks speaking in riddles. But I don't mind at all? In the Souls series of games, the setting can be frustrating because their world exists purely in the game, and if I don't understand something, I know the only answer might be found in a 40-minute long explanatory YouTube video.

In Black Myths, on the other hand, I was simply immersed in the spectacular scenery, the dramatic plot, and the boiling spittle spewing from the mouths of angry gods. Ignorance only means pleasure here, and no matter where you are on the comprehension scale, you'll immediately want to purchase the novel Journey to the West.

But before you can read the novel, you need to maneuver around on a round piece of plastic (or tap on a keyboard, depending on whether you're using a joystick or a keyboard and mouse). For the most part, Black Myth is an action RPG in the style of the Souls series: you dodge enemy attacks, wait for your stamina to recover, and drink potions from a gourd to restore your life (similar to the Souls “vials of life” or “potions” in the Souls series). “You're dodging fierce attacks from enemies, waiting for your stamina to recover, drinking potions from a gourd to regain life (similar to “life flasks” or “potions” in the Souls series), and resting at an altar (similar to bonfires in the Souls series), so you've probably got the idea. But it's a very generous Souls game that skillfully balances difficulty and “let's move on” pacing to make a Souls adventure game that both tests you and pushes you forward. Souls” style adventure game.

The game takes you through a series of slightly disjointed chapters that take you to areas as diverse as swaying forests, golden beaches, and snow-covered rooftops. Sure, some chapters will have some harder and more annoying parts, but the overall pace of exploration is just right. This is due to the linear structure of each realm, opting for more compact areas of the map connected by altars rather than a vast open world like the one used in Eldenfar Ring.


This doesn't mean that the world of Black Myth is one big funnel. As I mentioned in the preview, I think it utilizes space very realistically, and the alternate paths don't look like they were drawn randomly by a level designer with a mouse. Okay, it's true that there are some obvious arenas and routes; this is a video game, after all. But I think they've all been meticulously designed, as if the development team, Game Science, have put their best foot forward to create a mythical universe that exists not just for you and your power chases.

So the world isn't as intertwined as it is in the Souls games. But that doesn't mean you won't encounter carefully placed enemies, hidden trails, and well-timed breaks between boss fights. Sometimes, you'll think you can jump to an edge or climb a section of wood, only to end up hitting an invisible wall. Well, considering how beautiful Black Myth is, this limitation is quickly overlooked.

I'm not really sure I've ever been as blown away by any game as I was by Black Myth. I can't remember how many times I've stopped and pulled the camera in closer to see the murals on the rocks, the idols carved into wooden panels, and the finer points of Chinese mythological architecture. Those little details, like the tracks left in the snow and the cherry blossoms blooming next to the altar of the god you're visiting for the first time? Simply beautiful.

 


But, ultimately, you're an angry monkey, and you can't keep staring at a glittering tortoise-shaped incense burner. When it comes time to kill, the killing is done through your hips and stick, and the dexterity and stick spinning make the combat not only unique in style, but also in impact. There's no blocking mechanic other than using your stick rotation to block arrows, so the most basic combat is all about dodging and timing your attacks. When you defeat enemies, they drop “genki” (similar to souls in the Souls series), but you don't lose these when you die! Instead, it stays with you and can be used not only to buy materials and craft items (more on that later), but also as a means of upgrading. After upgrading, you'll gain “Spirit Flame”, which can be put into different skill trees.

This is where Black Myth is even more generous. You can invest in three different stick stances: smash, pillar, and thrust, each of which can be instantly switched in combat, each with its own unlockable move. They're all very useful in different situations, with the smash being good for one-on-one duels and general combat, and the pillar strike allowing you to jump on the stick to avoid sweeps, and later even drink from it like you're enjoying an old-fashioned cocktail at a rooftop bar while your foe bites into the leg of your incredibly long stool. The jab is unlocked a little later and resembles a spear, allowing you to jab from a distance, backpedal, and then close in again. Honestly, I love switching between these stances. Additionally, you can turn into more powerful creatures by changing into them for a period of time, like one of the first bosses you face.

There are also more tools to help you deal with battles, which makes difficult scenarios more manageable for players who aren't familiar with the Souls games. Options are plentiful, such as collecting sprites that can briefly turn you into a defeated enemy, or summoning vipers to appear from underground. Maybe you'll let out a roar to make an enemy fall, or turn into a bird ninja that slices through enemies with its twin swords.


And spells! Spells really complement the combat, mostly because they're full of style and virtually limitless. Four slots (gradually unlocked as you progress through the game) house these abilities, each using a different amount of mana. Stasis is one of the earliest spells you'll get, temporarily freezing enemies in whatever action state they're in. It's useful for a breather and a quick sip of potion from your gourd. It can also be used to extend a combo or close the distance. Once the enemy breaks out of their immobilization and swings for an attack? Bang, you can turn to stone and block the attack, and then maybe let your doppelganger finish the job in a similar fashion to the Shadow Doppelganger technique in Naruto. It's so exciting to be able to use these abilities so freely and seamlessly.

Equipment is less emphasized. Let's say you defeat a giant gargoyle with a cunning spell, they will drop some crafting materials. You can combine these with “metamagic” and other materials from treasure chests to craft new clubs and fancy armor sets. It's a bit like God of War in that they have rarity markers that grant extra bonuses if you equip multiple parts of the same suit. There's not a lot of depth here, as you'll be replacing the strongest suits at various stages of the game. But on the other hand, its relative simplicity doesn't distract or overwhelm your ongoing adventure.


This means you'll spend less time analyzing stats, as in some other Souls games, and more time immersing yourself in the game's amazing monsters. All of the boss battles, both small and large, are well balanced and extravagantly designed, and you're often left in awe of the scenery on display. Whirling, shimmering dragons hover in the air. Mountains in the distance, ice cracking beneath your feet as you dodge electric pillars in slow motion. Corrupt Buddhas placing their palms on tiles as the ground crumbles, pulses, and then erupts. Each boss supports their spectacular scenarios with their elaborate attack patterns and behaviors, and some even have special mechanics like laser generators or require you to mow down reanimated monks, all of which keep your brain as nimble as your fingers.

Black Myth: Goku is full of surprises, lots of them. One little detail I liked was a boss expressing surprise at a spell I used, wondering how I learned it. Then as if to tease me, two seconds later he used the same technique on me. And in a slightly simpler (but still quite complex) way than the Souls series, you'll encounter NPCs asking you for things, which means you'll need to find them again as they move around. I can't give too much away, but if you take the time to explore thoroughly and keep an eye out for them, you'll unlock some spectacular secret areas with secret bosses, like you've stumbled upon some lost chapter.

Black Myth: Goku is a triumph. It's a surprise triumph because I find it hard to believe that it could be as good as the screenshots and trailers that have been progressively released over the past few years have shown. It's a generous Souls-esque adventure hybrid that works well within its own constraints, offering beautiful challenges that players will need to unlock with a magical toolbox. Suffice it to say that the world of Black Myths drew me in more than Eldenfarthing or The Lie of P, and probably more than any game I've played recently! This is Game Science's debut, proclaiming, “You've got competition.” Hey, I'm listening. You should listen too.

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